![]() ![]() I have changed the panning level of channel 1 and channel 2 (shown in the blue rectangle boxes). In this case you might already have noticed the big difference in the color of the sound. And this results into this: With detuning So, the second sample has a frequency of 11047Hz. To spice it a little bit up, I have loaded up the same sample as a different sample, and adjusted the frequency of this sample with -25 Hz. (note you will need modplug tracker to edit the. By playing this sample you will hear the following sound: Notice that the frequency of this sample is set on 11072Hz. In this example I loaded up a single saw wave with a decay effect (aka fade out) in it. Ok, now I have told a little bit about the basics, lets bring detuning to life. Detuning in Modplugįor those who don't have modplug, you can download modplug from With this method you can also create a kind of "space" into the sound, and make it sound more full at the same time (depending on how far you put the signals away from eachother). ![]() What makes it even more interesting, is if you detune and use the original sound on the left output channel, and the detuned sound on the right output channel. In this case the sine wave will sound more full then the original 100Hz wave. This does look similar, but wait until you look at the complete sine wave if you combine them: In this case I made a second Sine wave on 98Hz with the same lenght. but slightly adjust the frequency a bit lower, or a bit higher. But what is it?ĭetuning, in short, is a method where you use the same instrument. Since this tutorial is about detuning, I would recommend that. However, I would not recommend such a technique too boost up your sounds because with the same frequency you might get to the 0db level more easaly (which might result into cracks within the sound itself). To make the sound more full, you can use a second instrument, with the same frequency. This is how it looks like and it gives a nice harmonic sound. For this example to I am using a standard Sine wave sound with the frequency of 100Hz: ![]() So you might get the idea what will happen visually with detuned sounds (later on I will show you how this can be done in Modplug and in Reason). Ok, lets get started by presenting sound in visual. The only thing you need is just one sound to make a detuning effect without going trough the hastle of searching for additional effect processors, additional soundsamples to make this happen. Or make it sound more dynamic, make the instrument sound full, or eventually emulate a chorus effect with detuning. 07:26:19 Tutorial about the basics of Detuningĭetuning is one of the most common, and most easiest to explain method to make a sound change it's color. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |